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18 Hardcore Months In The Making, Glitch Is Ready To Roll — Cut The Beta Line Here

Starting next week, there's a new massively multi-player online game launching in beta that you're going to want to play. It's called Glitch , and it's been in the making for well over a year . From what I've seen, it will be well worth the wait. Over a year ago, I sat down with Tiny Speck (the company behind Glitch) co-founder Stewart Butterfield to go over some of the aspects behind the game. A few days ago, we caught up again to go over how far they've come leading up to the beta. "We've been going hardcore for the last 18 months," Butterfield says of the Tiny Speck team. "But only in the last four months have things gotten much clearer," he continues. While they initially expected to launch in beta late last year, it has taken a bit longer than anticipated. But now he feels they're ready to roll, undoubtedly helped by a big new influx of funding and a lot of new employees (they're up to 22 now — minus former design lead Daniel Burka who moved on , but remains involved, Butterfield notes).
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